glut-app/client-game-logic.h

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00001 /*
00002  * client-game-logic.h
00003  *
00004  * Copyright (C) 2009,2010  Thomas A. Vaughan
00005  * All rights reserved.
00006  *
00007  *
00008  * Redistribution and use in source and binary forms, with or without
00009  * modification, are permitted provided that the following conditions are met:
00010  *     * Redistributions of source code must retain the above copyright
00011  *       notice, this list of conditions and the following disclaimer.
00012  *     * Redistributions in binary form must reproduce the above copyright
00013  *       notice, this list of conditions and the following disclaimer in the
00014  *       documentation and/or other materials provided with the distribution.
00015  *     * Neither the name of the <organization> nor the
00016  *       names of its contributors may be used to endorse or promote products
00017  *       derived from this software without specific prior written permission.
00018  *
00019  * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY
00020  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00021  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00022  * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY
00023  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00024  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00025  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
00026  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00027  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00028  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00029  */
00030 
00031 #ifndef GLUT_APP_GAME_LOGIC_H__
00032 #define GLUT_APP_GAME_LOGIC_H__
00033 
00034 // includes --------------------------------------------------------------------
00035 #include "events.h"
00036 
00037 #include "typeinst/typeinst.h"          // for placement data
00038 #include "xdrbuf/xdrbuf.h"
00039 
00040 
00041 namespace aesop {
00042 
00043 // forward declarations
00044 class MapDynamics;
00045 
00046 
00047 
00049 
00052 class ClientGameLogicHost {
00053 public:
00054         // aesop::ClientGameLogicHost class interface methods ------------------
00055 
00057         virtual MapDynamics * getMapForPlayer(IN int playerId) = 0;
00058 
00060         virtual bool getPlacement(IN int playerId,
00061                                 OUT placement_t& placement) = 0;
00062 
00064         virtual smart_ptr<Instance> getPlayerInstance(IN int playerId) = 0;
00065 
00066 
00067 protected:
00068         // protected destructor -- cannot delete through this interface --------
00069         virtual ~ClientGameLogicHost(void) throw();
00070 };
00071 
00072 
00073 
00106 class ClientGameLogic {
00107 public:
00108         // virtual destructor --------------------------------------------------
00109         virtual ~ClientGameLogic(void) throw();
00110 
00111         // aesop::ClientGameLogic class interface methods ----------------------
00112         virtual void setHost(IN ClientGameLogicHost * host) = 0;
00113         virtual bool localPlayerJoined(IN int playerId) = 0;
00114         virtual void localPlayerLeft(IN int playerId) = 0;
00115         virtual void notifyInput(IN int playerId,
00116                                 IN const event_t& event) = 0;
00117         virtual void tick(IN float dt) = 0;
00118         virtual void appendGameData(IN xdrbuf::Output * outbuf) = 0;
00119 };
00120 
00121 
00122 
00123 };      // aesop namespace
00124 
00125 #endif  // GLUT_APP_GAME_LOGIC_H__
00126