#include "model-loader.h"#include <fstream>#include "common/wave_ex.h"#include "datahash/datahash_text.h"#include "geometry/matrix_4.h"#include "glut-model/glut-model.h"#include "hfield/heightfield.h"#include "md3-model/md3-model.h"#include "obj-model/obj-model.h"#include "opengl-effects/opengl-effects.h"#include "perf/perf.h"#include "skybox/skybox.h"#include "terrain/terrain.h"#include "threadsafe/threadsafe_map.h"#include "util/file.h"#include "util/parsing.h"#include "util/token_stream.h"#include "xform-model/xform-model.h"
Go to the source code of this file.
Namespaces | |
| namespace | aesop |
|
| |
| static const char * | aesop::s_name = "Glut 3D Model Loader" |
| static const float | aesop::s_radiansPerDegree = M_PI / 180.0 |
| static smart_ptr< ModelRegistry > | aesop::s_registry |
| smart_ptr< TypeComponentLoader > | aesop::getGlutModelLoader (void) |
| smart_ptr< TypeComponentLoader > | aesop::createModelLoader (IN smart_ptr< story::Story > &story) |
| smart_ptr< glut::Renderable > | aesop::getModel (IN smart_ptr< Instance > &instance) |
| want to retrieve an already-loaded model? Use this | |
1.7.1