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terminal.cpp File Reference

#include "terminal.h"
#include <sstream>
#include "datahash/datahash_text.h"
#include "dialog-draw/dialog-draw.h"
#include "gamepad-vgfx-element/gamepad-vgfx-element.h"
#include "geometry/geometry_2d.h"
#include "glut/glut.h"
#include "glut/glut_2d.h"
#include "glut/renderable.h"
#include "glut-font/glut-font.h"
#include "map-kdtree/map-kdtree.h"
#include "model-loader/model-loader.h"
#include "perf/perf.h"
#include "vgfx-opengl-draw/vgfx-opengl-draw.h"
Include dependency graph for terminal.cpp:

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Namespaces

namespace  aesop



enum  aesop::eInputMode {
  aesop::eMode_Normal = 1,
  aesop::eMode_Cursor = 2,
  aesop::eMode_Invalid = 0
}
 

The input mode determines how the player interacts with controls.

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typedef point2d_t< int > aesop::pointi_t
typedef point2d_t< float > aesop::pointf_t
static const float aesop::s_turnSpeed = 2.0
static float aesop::tweakMouseMotion (IN float dx) throw ()
static void aesop::clipCoord (IN float &x, IN int maxX) throw ()
static float aesop::getRandomX (void) throw ()
static float aesop::getPotRatio (IN const gamepad::pot_value_t &pv) throw ()
static float aesop::getJoyAxis (IN const gamepad::pot_value_t &rawValue) throw ()