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00034 #include "application.h"
00035 #include "client-converse.h"
00036 #include "terminal.h"
00037
00038 #include "common/wave_ex.h"
00039 #include "aesop-clib/aesop-client.h"
00040 #include "datahash/datahash_text.h"
00041 #include "datahash/datahash_util.h"
00042 #include "gamepad/manager.h"
00043 #include "gamepad-config-dialog/gamepad-config-dialog.h"
00044 #include "glut/glut.h"
00045 #include "map-kdtree/map-kdtree.h"
00046 #include "model-loader/model-loader.h"
00047 #include "netlib/netlib.h"
00048 #include "perf/perf.h"
00049 #include "story/story.h"
00050 #include "viewport/viewport.h"
00051
00052
00053 namespace aesop {
00054
00055
00056
00057 Application::~Application(void) throw() { }
00058 ClientGameLogic::~ClientGameLogic(void) throw() { }
00059 ClientGameLogicHost::~ClientGameLogicHost(void) throw() { }
00060
00061
00062 static const int s_nMaxQueueSlots = 256;
00063
00064 static const int s_rediscoverEvery = 128;
00065
00066
00067
00068 struct player_record_t {
00069
00070 player_record_t(void) throw() { this->clear(); }
00071 ~player_record_t(void) throw() { }
00072 void clear(void) throw() {
00073 terminal = NULL;
00074 instance = NULL;
00075 gamepadId.clear();
00076 map = NULL;
00077 playerId = 0;
00078 }
00079
00080
00081 smart_ptr<Terminal> terminal;
00082 smart_ptr<Instance> instance;
00083 std::string gamepadId;
00084 int playerId;
00085 MapKdTree * map;
00086 };
00087
00088
00089 typedef std::map<int, smart_ptr<player_record_t> > player_map_t;
00090
00091
00093
00094
00095
00097
00098
00100
00101
00102
00104
00105 class AppImpl : public Application,
00106 public ClientHost,
00107 public ClientGameLogicHost,
00108 public TerminalHost {
00109 public:
00110 AppImpl(void) throw();
00111 ~AppImpl(void) throw() {
00112 DPRINTF("Destroying application");
00113 m_viewportManager = NULL;
00114 m_players.clear();
00115 DPRINTF("Client...");
00116 m_client = NULL;
00117 DPRINTF("App done");
00118 }
00119
00120
00121 void initialize(IN const char * config_dir,
00122 IN smart_ptr<Datahash>& params,
00123 IN smart_ptr<ClientGameLogic>& gameLogic,
00124 IN smart_ptr<story::Story>& story);
00125
00126
00127 story::Story * getStory(void);
00128 bool getPlayerStats(IN int playerId,
00129 OUT player_stats_t& stats);
00130 void takeKeyboard(IN int playerId);
00131 void newGame(IN int playerId);
00132 void addPlayer(void);
00133 bool dropPlayer(IN int playerId);
00134 void configureControls(IN int playerId);
00135 const server_map_t& getServers(void);
00136 bool requestConnect(IN const char * serverKey);
00137
00138
00139 void init(void);
00140 eBehavior tick(void);
00141 void display(IN int width, IN int height);
00142 eBehavior mouseMove(IN int x, IN int y);
00143 eBehavior mouseButton(IN int button, IN int state, IN int x, IN int y);
00144 eBehavior keyboard(IN int key, IN int mods);
00145 int shutdown(void);
00146
00147
00148 void notifyKey(IN smart_ptr<crypto::DESKey>& desKey);
00149 void requestDialog(IN const char * id,
00150 IN int playerId,
00151 IN const Datahash * dialog,
00152 IN dialog::Host * host);
00153 void destroyDialog(IN const char * id,
00154 IN int playerId);
00155 void notifyPlayerMap(IN int playerId,
00156 IN smart_ptr<MapDynamics>& dyn);
00157 void appendGameData(IN xdrbuf::Output * outbuf);
00158 void updateAnimation(IN smart_ptr<PhysicsObject>& obj,
00159 IN const char * animationState);
00160
00161
00162 MapDynamics * getMapForPlayer(IN int playerId);
00163 bool getPlacement(IN int playerId,
00164 OUT placement_t& placement);
00165 smart_ptr<Instance> getPlayerInstance(IN int playerId);
00166
00167
00168 void requestMove(IN int playerId,
00169 IN const point3d_t& req_pos,
00170 IN const point3d_t& euler,
00171 OUT point3d_t& newPosition);
00172 void notifyInput(IN int playerId,
00173 IN const event_t& event);
00174
00175 private:
00176
00177 typedef std::map<smart_ptr<MapDynamics>, smart_ptr<MapKdTree> >
00178 kdtree_map_t;
00179
00180
00181 player_record_t * getPlayer(IN int playerId);
00182 player_record_t * getPlayer(IN int x, IN int y,
00183 OUT int& ownerX, OUT int& ownerY);
00184 void doSystemMenu(IN player_record_t * prec);
00185 int getNewPlayerId(void);
00186 player_record_t * addGamepad(IN const char * gamepadId);
00187
00188
00189 smart_ptr<Client> m_client;
00190 smart_ptr<view::Manager> m_viewportManager;
00191 smart_ptr<crypto::DESKey> m_desKey;
00192 smart_ptr<perf::Timer> m_timer;
00193 smart_ptr<ClientGameLogic> m_gameLogic;
00194 smart_ptr<glut::RenderQueue> m_rQueue;
00195 smart_ptr<gamepad::Manager> m_gamepadMgr;
00196 player_map_t m_players;
00197 kdtree_map_t m_kdTrees;
00198 int m_keyboardOwner;
00199 int m_width;
00200 int m_height;
00201 int m_playerCounter;
00202 eBehavior m_behavior;
00203 int m_tickCounter;
00204 };
00205
00206
00207
00208 AppImpl::AppImpl(void) throw()
00209 {
00210 m_keyboardOwner = 0;
00211 m_width = 128;
00212 m_height = 128;
00213 m_behavior = eContinue;
00214 m_playerCounter = 0;
00215 m_tickCounter = 0;
00216 }
00217
00218
00219
00220 void
00221 AppImpl::initialize
00222 (
00223 IN const char * config_dir,
00224 IN smart_ptr<Datahash>& params,
00225 IN smart_ptr<ClientGameLogic>& gameLogic,
00226 IN smart_ptr<story::Story>& story
00227 )
00228 {
00229 ASSERT(config_dir, "null");
00230 ASSERT(params, "null");
00231 ASSERT(gameLogic, "null");
00232 ASSERT(story, "null");
00233 ASSERT(!m_playerCounter, "have players?");
00234
00235
00236 m_timer = new perf::Timer("overall application timer");
00237 ASSERT(m_timer, "out of memory");
00238
00239
00240 ASSERT(!m_client, "Already have a client?");
00241 m_client = Client::create(this, story, params);
00242 ASSERT(m_client, "failed to create client");
00243
00244
00245 ASSERT(!m_gameLogic, "already have game logic");
00246 m_gameLogic = gameLogic;
00247 m_gameLogic->setHost(this);
00248
00249
00250 const char * dataDir = getString(params, "gamepadDataDir");
00251 ASSERT_THROW(dataDir, "no data directory for gamepads?");
00252
00253 smart_ptr<nstream::Manager> fsMgr =
00254 nstream::getFilesystemManager(dataDir);
00255 ASSERT(fsMgr, "failed to create filesystem stream manager");
00256 smart_ptr<nstream::Folder> root = fsMgr->getRoot();
00257 ASSERT(root, "null");
00258
00259 m_gamepadMgr = gamepad::Manager::create(root);
00260 ASSERT(m_gamepadMgr, "failed to create gamepad manager");
00261
00262
00263 ASSERT(!m_viewportManager, "already have a viewport manager?");
00264 m_viewportManager = view::Manager::create();
00265 ASSERT(m_viewportManager, "failed to create viewport manager object");
00266
00267
00268 ASSERT(!m_rQueue, "already have a render queue?");
00269 m_rQueue = glut::RenderQueue::create(s_nMaxQueueSlots);
00270 ASSERT(m_rQueue, "failed to create render queue");
00271
00272
00273 this->addPlayer();
00274 }
00275
00276
00277
00279
00280
00281
00283
00284 story::Story *
00285 AppImpl::getStory
00286 (
00287 void
00288 )
00289 {
00290 ASSERT(m_client, "null");
00291
00292 return m_client->getStory();
00293 }
00294
00295
00296
00297 bool
00298 AppImpl::getPlayerStats
00299 (
00300 IN int playerId,
00301 OUT player_stats_t& stats
00302 )
00303 {
00304 ASSERT(playerId > 0, "bad player id: %d", playerId);
00305 ASSERT(m_client, "null");
00306 stats.clear();
00307
00308 player_record_t * prec = this->getPlayer(playerId);
00309 if (!prec)
00310 return false;
00311
00312 stats.haveKeyboard = (playerId == m_keyboardOwner);
00313 stats.clientState = m_client->getState();
00314 if (!prec->gamepadId.empty()) {
00315 stats.gamepad =
00316 m_gamepadMgr->getGamepad(prec->gamepadId.c_str());
00317 }
00318
00319 return true;
00320 }
00321
00322
00323
00324 void
00325 AppImpl::takeKeyboard
00326 (
00327 IN int playerId
00328 )
00329 {
00330 ASSERT(playerId > 0, "Bad player id: %d", playerId);
00331
00332 m_keyboardOwner = playerId;
00333 }
00334
00335
00336
00337 void
00338 AppImpl::newGame
00339 (
00340 IN int playerId
00341 )
00342 {
00343 ASSERT(playerId > 0, "Bad player id: %d", playerId);
00344 ASSERT(m_client, "no client?");
00345
00346 m_client->newGame(playerId);
00347 }
00348
00349
00350
00351 void
00352 AppImpl::addPlayer
00353 (
00354 void
00355 )
00356 {
00357 ASSERT(m_rQueue, "null");
00358
00359
00360 DPRINTF("New app player");
00361 smart_ptr<player_record_t> player = new player_record_t;
00362 ASSERT(player, "out of memory");
00363
00364 int id = this->getNewPlayerId();
00365 DPRINTF("Creating new player id: %d", id);
00366
00367
00368 player->terminal = Terminal::create(this, id, m_rQueue);
00369 ASSERT(player->terminal, "failed to create terminal for new player");
00370
00371
00372 player->terminal->setKeys(m_desKey, m_gamepadMgr);
00373
00374
00375 ASSERT(m_client, "no client?");
00376 if (!m_client->createPlayer(id)) {
00377 WAVE_EX(wex);
00378 wex << "player already exists?";
00379 }
00380 player->playerId = id;
00381
00382
00383 if (!m_gameLogic->localPlayerJoined(player->playerId)) {
00384 DPRINTF("Game logic disallowed join of player: %d",
00385 player->playerId);
00386 return;
00387 }
00388
00389
00390 ASSERT(m_viewportManager->createViewport(id, player->terminal),
00391 "Failed to create new viewport for player");
00392
00393
00394 m_players[id] = player;
00395 DPRINTF("There are now %d local players", (int) m_players.size());
00396
00397
00398 if (!m_keyboardOwner) {
00399 m_keyboardOwner = id;
00400 }
00401 }
00402
00403
00404
00405 bool
00406 AppImpl::dropPlayer
00407 (
00408 IN int playerId
00409 )
00410 {
00411 ASSERT(playerId > 0, "Bad player id: %d", playerId);
00412
00413 player_map_t::iterator i = m_players.find(playerId);
00414 if (m_players.end() == i) {
00415 DPRINTF("Player ID not found? %d", playerId);
00416 return false;
00417 }
00418
00419 if (!m_viewportManager->removeViewport(playerId)) {
00420 DPRINTF("WARNING: viewport mgr didn't know about player? %d",
00421 playerId);
00422 }
00423
00424 m_players.erase(i);
00425
00426 if (!m_players.size()) {
00427 DPRINTF("Everyone has left the game!");
00428 m_behavior = eExit;
00429 }
00430
00431 return true;
00432 }
00433
00434
00435
00436 void
00437 AppImpl::configureControls
00438 (
00439 IN int playerId
00440 )
00441 {
00442 ASSERT(playerId > 0, "Bad player id: %d", playerId);
00443 ASSERT(m_gamepadMgr, "null");
00444
00445 player_record_t * pr = this->getPlayer(playerId);
00446 if (!pr) {
00447 return;
00448 }
00449
00450
00451 char guid[128];
00452 sprintf(guid, "LOCAL-ctlconfig-%d", pr->playerId);
00453
00454
00455 if (m_client->isConversationUnderway(guid))
00456 return;
00457
00458
00459 int gamepadId = -1;
00460 if (!pr->gamepadId.empty()) {
00461 const char * id = pr->gamepadId.c_str();
00462 int nGamepads = m_gamepadMgr->getGamepadCount();
00463 for (int i = 0; i < nGamepads; ++i) {
00464 smart_ptr<gamepad::Gamepad> gp =
00465 m_gamepadMgr->getGamepad(i);
00466 if (!strcmp(gp->getId(), id)) {
00467 gamepadId = i;
00468 break;
00469 }
00470 }
00471 }
00472
00473
00474 smart_ptr<converse::ConversationHost> host =
00475 gamepad::createConfigurationHost(m_gamepadMgr, gamepadId);
00476 ASSERT(host, "failed to create gamepad configuration host");
00477
00478
00479 m_client->startLocalConversation(guid, pr->playerId, host);
00480 }
00481
00482
00483
00484 const server_map_t&
00485 AppImpl::getServers
00486 (
00487 void
00488 )
00489 {
00490 ASSERT(m_client, "null");
00491
00492 return m_client->getDiscoveredServers();
00493 }
00494
00495
00496
00497 bool
00498 AppImpl::requestConnect
00499 (
00500 IN const char * serverKey
00501 )
00502 {
00503 ASSERT(serverKey, "null");
00504
00505 DPRINTF("User wants to connect to server: '%s'", serverKey);
00506
00507 if (eClientState_Searching != m_client->getState()) {
00508 DPRINTF("Cannot select server--already connected!");
00509 return false;
00510 }
00511
00512 ASSERT(m_client, "null");
00513 return m_client->requestConnect(serverKey);
00514 }
00515
00516
00517
00519
00520
00521
00523
00524 void
00525 AppImpl::init
00526 (
00527 void
00528 )
00529 {
00530 glShadeModel(GL_SMOOTH);
00531 glFrontFace(GL_CCW);
00532 glCullFace(GL_BACK);
00533 }
00534
00535
00536
00537 Application::eBehavior
00538 AppImpl::tick
00539 (
00540 void
00541 )
00542 {
00543 perf::Timer timer("client::tick");
00544 ASSERT(m_client, "no client?");
00545 ASSERT(m_gamepadMgr, "no gamepad manager?");
00546
00547
00548 float dt = m_client->tick();
00549
00550 ++m_tickCounter;
00551
00552
00553 if (0 == (m_tickCounter % s_rediscoverEvery)) {
00554 if (m_gamepadMgr->rediscover()) {
00555 gamepad::autoconfigureGamepads(m_gamepadMgr);
00556 }
00557 }
00558
00559
00560 m_gamepadMgr->update();
00561
00562
00563 int nGamepads = m_gamepadMgr->getGamepadCount();
00564 for (int i = 0; i < nGamepads; ++i) {
00565 smart_ptr<gamepad::Gamepad> gp = m_gamepadMgr->getGamepad(i);
00566 if (!gp)
00567 continue;
00568
00569
00570 gamepad::Type * type = gp->getType();
00571 ASSERT(type, "null type for gamepad");
00572
00573
00574 int iHome = type->getLogicalIndex("home", gamepad::eInput_Button);
00575 int iStart = type->getLogicalIndex("start", gamepad::eInput_Button);
00576
00577
00578 if ((iHome >= 0 &&
00579 (gamepad::eButtonWasReleased & gp->getButton(iHome))) ||
00580 (iStart >= 0 &&
00581 (gamepad::eButtonWasReleased & gp->getButton(iStart)))) {
00582 player_record_t * pr = this->addGamepad(gp->getId());
00583 if (pr) {
00584
00585 this->doSystemMenu(pr);
00586 }
00587 }
00588 }
00589
00590
00591 for (player_map_t::iterator i = m_players.begin(); i != m_players.end();
00592 ++i) {
00593 player_record_t * prec = i->second;
00594
00595 smart_ptr<gamepad::Gamepad> gp;
00596 if (!prec->gamepadId.empty()) {
00597 gp = m_gamepadMgr->getGamepad(prec->gamepadId.c_str());
00598 if (!gp) {
00599 DPRINTF("Player %d has lost gamepad!",
00600 i->first);
00601 prec->gamepadId.clear();
00602 }
00603 }
00604 prec->terminal->input(gp, dt);
00605 }
00606
00607
00608 {
00609 perf::Timer timer("client game logic--tick()");
00610 m_gameLogic->tick(dt);
00611 }
00612
00613
00614 return m_behavior;
00615 }
00616
00617
00618
00619 void
00620 AppImpl::display
00621 (
00622 IN int width,
00623 IN int height
00624 )
00625 {
00626 ASSERT(width > 0, "Bad display window width: %d", width);
00627 ASSERT(height > 0, "Bad display window height: %d", height);
00628
00629
00630
00631 m_width = width;
00632 m_height = height;
00633
00634 m_viewportManager->render(width, height);
00635 }
00636
00637
00638
00639 Application::eBehavior
00640 AppImpl::mouseMove
00641 (
00642 IN int x,
00643 IN int y
00644 )
00645 {
00646 int oX, oY;
00647 player_record_t * pr = this->getPlayer(x, y, oX, oY);
00648 if (!pr)
00649 return m_behavior;
00650
00651 pr->terminal->mouseMove(oX, oY);
00652
00653 return m_behavior;
00654 }
00655
00656
00657
00658 Application::eBehavior
00659 AppImpl::mouseButton
00660 (
00661 IN int button,
00662 IN int state,
00663 IN int x,
00664 IN int y
00665 )
00666 {
00667 int oX, oY;
00668 player_record_t * pr = this->getPlayer(x, y, oX, oY);
00669 if (!pr)
00670 return m_behavior;
00671
00672
00673 if (2 == button) {
00674 if (state) {
00675 this->doSystemMenu(pr);
00676 }
00677 } else {
00678
00679 pr->terminal->mouseButton(button, state, oX, oY);
00680 }
00681
00682 return m_behavior;
00683 }
00684
00685
00686
00687 Application::eBehavior
00688 AppImpl::keyboard
00689 (
00690 IN int key,
00691 IN int mods
00692 )
00693 {
00694
00695 if (!m_keyboardOwner)
00696 return m_behavior;
00697
00698 player_record_t * pr = this->getPlayer(m_keyboardOwner);
00699 if (!pr) {
00700 m_keyboardOwner = 0;
00701 return m_behavior;
00702 }
00703
00704 ASSERT(pr->terminal, "null");
00705 pr->terminal->keyboard(key, mods);
00706 return m_behavior;
00707 }
00708
00709
00710
00711 int
00712 AppImpl::shutdown
00713 (
00714 void
00715 )
00716 {
00717
00718 netlib::dumpStats();
00719
00720
00721 m_timer = NULL;
00722 perf::dumpTimingSummary(std::cerr);
00723
00724
00725 return 0;
00726 }
00727
00728
00729
00731
00732
00733
00735
00736 void
00737 AppImpl::notifyKey
00738 (
00739 IN smart_ptr<crypto::DESKey>& desKey
00740 )
00741 {
00742 ASSERT(desKey, "null");
00743
00744
00745
00746 if (m_desKey) {
00747 WAVE_EX(wex);
00748 DPRINTF("ERROR: new symmetric encryption key.");
00749 DPRINTF(" Components will probably fail!");
00750 wex << "FAILURE: cannot handled updated encryption keys.";
00751 }
00752
00753 m_desKey = desKey;
00754 }
00755
00756
00757
00758 void
00759 AppImpl::requestDialog
00760 (
00761 IN const char * id,
00762 IN int playerId,
00763 IN const Datahash * dialog,
00764 IN dialog::Host * host
00765 )
00766 {
00767 ASSERT(id, "null");
00768 ASSERT(playerId > 0, "Bad player id: %d", playerId);
00769 ASSERT(dialog, "null");
00770 ASSERT(host, "null");
00771
00772 player_record_t * player = this->getPlayer(playerId);
00773 if (!player) {
00774 DPRINTF("Got dialog request for non-existent player?");
00775 return;
00776 }
00777 ASSERT(player->terminal, "null");
00778
00779 player->terminal->showDialog(id, dialog, host);
00780 }
00781
00782
00783
00784 void
00785 AppImpl::destroyDialog
00786 (
00787 IN const char * id,
00788 IN int playerId
00789 )
00790 {
00791 ASSERT(id, "null");
00792 ASSERT(playerId > 0, "Bad player id: %d", playerId);
00793
00794 player_record_t * player = this->getPlayer(playerId);
00795 if (!player) {
00796
00797
00798 return;
00799 }
00800 ASSERT(player->terminal, "null");
00801
00802 player->terminal->destroyDialog(id);
00803 }
00804
00805
00806
00807 void
00808 AppImpl::notifyPlayerMap
00809 (
00810 IN int playerId,
00811 IN smart_ptr<MapDynamics>& dyn
00812 )
00813 {
00814 ASSERT(playerId > 0, "Bad player id: %d", playerId);
00815
00816
00817 player_record_t * pr = this->getPlayer(playerId);
00818 if (!pr) {
00819 WAVE_EX(wex);
00820 wex << "No such player? " << playerId;
00821 }
00822
00823
00824 smart_ptr<MapKdTree> mapKdTree;
00825 if (dyn) {
00826 kdtree_map_t::iterator i = m_kdTrees.find(dyn);
00827 if (m_kdTrees.end() != i) {
00828 mapKdTree = i->second;
00829 ASSERT(mapKdTree, "null kdtree in map");
00830 } else {
00831 DPRINTF("Need to create kd-tree for map!");
00832 mapKdTree = MapKdTree::create(dyn);
00833 ASSERT(mapKdTree, "failed to create kdtree");
00834 m_kdTrees[dyn] = mapKdTree;
00835 }
00836 }
00837
00838
00839 pr->map = mapKdTree;
00840
00841
00842 if (pr->terminal) {
00843 pr->terminal->notifyMap(mapKdTree);
00844
00845
00846 if (!dyn) {
00847
00848 pr->instance = NULL;
00849 } else {
00850 smart_ptr<PhysicsObject> obj =
00851 m_client->getPlayerObject(playerId);
00852 if (obj) {
00853 pr->instance =
00854 getInstanceFromPhysicsObject(obj);
00855 }
00856 }
00857 pr->terminal->notifyInstance(pr->instance);
00858 }
00859 }
00860
00861
00862
00863 void
00864 AppImpl::appendGameData
00865 (
00866 IN xdrbuf::Output * outbuf
00867 )
00868 {
00869 ASSERT(outbuf, "null");
00870
00871
00872
00873 if (m_gameLogic) {
00874 m_gameLogic->appendGameData(outbuf);
00875 }
00876 }
00877
00878
00879
00880 void
00881 AppImpl::updateAnimation
00882 (
00883 IN smart_ptr<PhysicsObject>& obj,
00884 IN const char * animationState
00885 )
00886 {
00887 ASSERT(obj, "null");
00888 ASSERT(animationState, "can be empty but not null");
00889
00890 smart_ptr<Instance> instance = getInstanceFromPhysicsObject(obj);
00891 if (!instance)
00892 return;
00893
00894 smart_ptr<glut::Renderable> model = getModel(instance);
00895 if (!model)
00896 return;
00897
00898 model->setAnimationState(animationState);
00899 }
00900
00901
00902
00904
00905
00906
00908
00909 MapDynamics *
00910 AppImpl::getMapForPlayer
00911 (
00912 IN int playerId
00913 )
00914 {
00915 ASSERT(playerId > 0, "Bad player id: %d", playerId);
00916
00917 player_record_t * pr = this->getPlayer(playerId);
00918 if (!pr || !pr->map) {
00919 return NULL;
00920 }
00921 return pr->map->getMapDynamics();
00922 }
00923
00924
00925
00926 bool
00927 AppImpl::getPlacement
00928 (
00929 IN int playerId,
00930 OUT placement_t& placement
00931 )
00932 {
00933 ASSERT(playerId > 0, "Bad player id: %d", playerId);
00934 return m_client->getPlacement(playerId, placement);
00935 }
00936
00937
00938
00939 smart_ptr<Instance>
00940 AppImpl::getPlayerInstance
00941 (
00942 IN int playerId
00943 )
00944 {
00945 ASSERT(playerId > 0, "Bad player id: %d", playerId);
00946
00947 player_record_t * pr = this->getPlayer(playerId);
00948 if (!pr)
00949 return NULL;
00950
00951 return pr->instance;
00952 }
00953
00954
00955
00957
00958
00959
00961
00962 void
00963 AppImpl::requestMove
00964 (
00965 IN int playerId,
00966 IN const point3d_t& req_pos,
00967 IN const point3d_t& euler,
00968 OUT point3d_t& newPosition
00969 )
00970 {
00971 ASSERT(playerId > 0, "Bad player id: %d", playerId);
00972 m_client->requestMove(playerId, req_pos, euler, newPosition);
00973 }
00974
00975
00976
00977 void
00978 AppImpl::notifyInput
00979 (
00980 IN int playerId,
00981 IN const event_t& event
00982 )
00983 {
00984
00985
00986
00987 m_gameLogic->notifyInput(playerId, event);
00988 }
00989
00990
00991
00993
00994
00995
00997
00998 player_record_t *
00999 AppImpl::getPlayer
01000 (
01001 IN int playerId
01002 )
01003 {
01004 ASSERT(playerId > 0, "Bad player id: %d", playerId);
01005
01006 player_map_t::iterator i = m_players.find(playerId);
01007 if (m_players.end() == i) {
01008 return NULL;
01009 }
01010 return i->second;
01011 }
01012
01013
01014
01015 player_record_t *
01016 AppImpl::getPlayer
01017 (
01018 IN int x,
01019 IN int y,
01020 OUT int& ownerX,
01021 OUT int& ownerY
01022 )
01023 {
01024 int playerId =
01025 m_viewportManager->getOwnerOfCoordinate(x, y, m_width, m_height,
01026 ownerX, ownerY);
01027 if (-1 == playerId)
01028 return NULL;
01029
01030
01031 return this->getPlayer(playerId);
01032 }
01033
01034
01035
01036 void
01037 AppImpl::doSystemMenu
01038 (
01039 IN player_record_t * prec
01040 )
01041 {
01042 ASSERT(prec, "null");
01043 ASSERT(m_client, "null");
01044
01045
01046 char guid[128];
01047 sprintf(guid, "LOCAL-sysmenu-%d", prec->playerId);
01048
01049
01050 if (m_client->isConversationUnderway(guid))
01051 return;
01052
01053 DPRINTF("Attempting system menu...");
01054
01055 smart_ptr<converse::ConversationHost> host =
01056 createSystemMenuHost(prec->playerId, this);
01057 ASSERT(host, "null");
01058
01059
01060 m_client->startLocalConversation(guid, prec->playerId, host);
01061 }
01062
01063
01064
01065 int
01066 AppImpl::getNewPlayerId
01067 (
01068 void
01069 )
01070 {
01071 ++m_playerCounter;
01072 return m_playerCounter;
01073 }
01074
01075
01076
01077 player_record_t *
01078 AppImpl::addGamepad
01079 (
01080 IN const char * id
01081 )
01082 {
01083 ASSERT(id, "null");
01084
01085
01086 for (player_map_t::iterator i = m_players.begin(); i != m_players.end();
01087 ++i) {
01088 player_record_t * pr = i->second;
01089 if (pr->gamepadId == id) {
01090
01091 return pr;
01092 }
01093 }
01094
01095
01096
01097 DPRINTF("Found an unowned gamepad!");
01098 for (player_map_t::iterator i = m_players.begin(); i != m_players.end();
01099 ++i) {
01100 player_record_t * pr = i->second;
01101 if (pr->gamepadId.empty()) {
01102 pr->gamepadId = id;
01103 DPRINTF("Giving gamepad to player %d", i->first);
01104 this->configureControls(i->first);
01105 return NULL;
01106 }
01107 }
01108
01109
01110 this->addPlayer();
01111
01112
01113 player_map_t::reverse_iterator i = m_players.rbegin();
01114 if (m_players.rend() != i) {
01115 player_record_t * pr = i->second;
01116 if (pr->gamepadId.empty()) {
01117 pr->gamepadId = id;
01118 this->configureControls(i->first);
01119 return NULL;
01120 }
01121 }
01122 DPRINTF("Unable to give gamepad to anyone!");
01123 return NULL;
01124 }
01125
01126
01128
01129
01130
01132
01133 smart_ptr<Application>
01134 Application::create
01135 (
01136 IN const char * config_dir,
01137 IN smart_ptr<Datahash>& params,
01138 IN smart_ptr<ClientGameLogic>& gameLogic,
01139 IN smart_ptr<story::Story>& story
01140 )
01141 {
01142 ASSERT(config_dir, "null");
01143 ASSERT(params, "null");
01144 ASSERT(gameLogic, "null");
01145 ASSERT(story, "null");
01146
01147 smart_ptr<AppImpl> local = new AppImpl;
01148 ASSERT(local, "null");
01149
01150 local->initialize(config_dir, params, gameLogic, story);
01151
01152 return local;
01153 }
01154
01155
01156
01157 };
01158