addPlayer(void)=0 | aesop::Application | [pure virtual] |
configureControls(IN int playerId)=0 | aesop::Application | [pure virtual] |
create(IN const char *config_dir, IN smart_ptr< Datahash > ¶ms, IN smart_ptr< ClientGameLogic > &gameLogic, IN smart_ptr< story::Story > &story) | aesop::Application | [static] |
dropPlayer(IN int playerId)=0 | aesop::Application | [pure virtual] |
getPlayerStats(IN int playerId, OUT player_stats_t &stats)=0 | aesop::Application | [pure virtual] |
getServers(void)=0 | aesop::Application | [pure virtual] |
getStory(void)=0 | aesop::Application | [pure virtual] |
newGame(IN int playerId)=0 | aesop::Application | [pure virtual] |
requestConnect(IN const char *serverKey)=0 | aesop::Application | [pure virtual] |
takeKeyboard(IN int playerId)=0 | aesop::Application | [pure virtual] |
~Application(void) | aesop::Application | [virtual] |