appendGameData(IN xdrbuf::Output *outbuf)=0 | aesop::ClientGameLogic | [pure virtual] |
localPlayerJoined(IN int playerId)=0 | aesop::ClientGameLogic | [pure virtual] |
localPlayerLeft(IN int playerId)=0 | aesop::ClientGameLogic | [pure virtual] |
notifyInput(IN int playerId, IN const event_t &event)=0 | aesop::ClientGameLogic | [pure virtual] |
setHost(IN ClientGameLogicHost *host)=0 | aesop::ClientGameLogic | [pure virtual] |
tick(IN float dt)=0 | aesop::ClientGameLogic | [pure virtual] |
~ClientGameLogic(void) | aesop::ClientGameLogic | [virtual] |