| appendGameData(IN xdrbuf::Output *outbuf)=0 | aesop::ClientGameLogic | [pure virtual] |
| localPlayerJoined(IN int playerId)=0 | aesop::ClientGameLogic | [pure virtual] |
| localPlayerLeft(IN int playerId)=0 | aesop::ClientGameLogic | [pure virtual] |
| notifyInput(IN int playerId, IN const event_t &event)=0 | aesop::ClientGameLogic | [pure virtual] |
| setHost(IN ClientGameLogicHost *host)=0 | aesop::ClientGameLogic | [pure virtual] |
| tick(IN float dt)=0 | aesop::ClientGameLogic | [pure virtual] |
| ~ClientGameLogic(void) | aesop::ClientGameLogic | [virtual] |
1.7.1