getMapForPlayer(IN int playerId)=0 | aesop::ClientGameLogicHost | [pure virtual] |
getPlacement(IN int playerId, OUT placement_t &placement)=0 | aesop::ClientGameLogicHost | [pure virtual] |
getPlayerInstance(IN int playerId)=0 | aesop::ClientGameLogicHost | [pure virtual] |
~ClientGameLogicHost(void) | aesop::ClientGameLogicHost | [protected, virtual] |