| getMapForPlayer(IN int playerId)=0 | aesop::ClientGameLogicHost | [pure virtual] |
| getPlacement(IN int playerId, OUT placement_t &placement)=0 | aesop::ClientGameLogicHost | [pure virtual] |
| getPlayerInstance(IN int playerId)=0 | aesop::ClientGameLogicHost | [pure virtual] |
| ~ClientGameLogicHost(void) | aesop::ClientGameLogicHost | [protected, virtual] |
1.7.1