#include "client-game-logic.h"
#include "datahash/datahash_util.h"
#include "gamepad/gamepad.h"
#include "map-dynamics/map-dynamics.h"
#include "model-loader/model-loader.h"
#include "threadsafe/smart_mutex.h"
Go to the source code of this file.
Namespaces | |
namespace | aesop |
Functions | |
smart_ptr< ClientGameLogic > | aesop::createClientGameLogic (void) |
factory method to create a basic client-side game logic object |