#include "terminal.h"#include <sstream>#include "datahash/datahash_text.h"#include "dialog-draw/dialog-draw.h"#include "gamepad-vgfx-element/gamepad-vgfx-element.h"#include "geometry/geometry_2d.h"#include "glut/glut.h"#include "glut/glut_2d.h"#include "glut/renderable.h"#include "glut-font/glut-font.h"#include "map-kdtree/map-kdtree.h"#include "model-loader/model-loader.h"#include "perf/perf.h"#include "vgfx-opengl-draw/vgfx-opengl-draw.h"
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Namespaces | |
| namespace | aesop |
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| |
| enum | aesop::eInputMode { aesop::eMode_Normal = 1, aesop::eMode_Cursor = 2, aesop::eMode_Invalid = 0 } |
The input mode determines how the player interacts with controls. More... | |
| typedef point2d_t< int > | aesop::pointi_t |
| typedef point2d_t< float > | aesop::pointf_t |
| static const float | aesop::s_turnSpeed = 2.0 |
| static float | aesop::tweakMouseMotion (IN float dx) throw () |
| static void | aesop::clipCoord (IN float &x, IN int maxX) throw () |
| static float | aesop::getRandomX (void) throw () |
| static float | aesop::getPotRatio (IN const gamepad::pot_value_t &pv) throw () |
| static float | aesop::getJoyAxis (IN const gamepad::pot_value_t &rawValue) throw () |
1.7.1