#include "terminal.h"
#include <sstream>
#include "datahash/datahash_text.h"
#include "dialog-draw/dialog-draw.h"
#include "gamepad-vgfx-element/gamepad-vgfx-element.h"
#include "geometry/geometry_2d.h"
#include "glut/glut.h"
#include "glut/glut_2d.h"
#include "glut/renderable.h"
#include "glut-font/glut-font.h"
#include "map-kdtree/map-kdtree.h"
#include "model-loader/model-loader.h"
#include "perf/perf.h"
#include "vgfx-opengl-draw/vgfx-opengl-draw.h"
Go to the source code of this file.
Namespaces | |
namespace | aesop |
| |
enum | aesop::eInputMode { aesop::eMode_Normal = 1, aesop::eMode_Cursor = 2, aesop::eMode_Invalid = 0 } |
The input mode determines how the player interacts with controls. More... | |
typedef point2d_t< int > | aesop::pointi_t |
typedef point2d_t< float > | aesop::pointf_t |
static const float | aesop::s_turnSpeed = 2.0 |
static float | aesop::tweakMouseMotion (IN float dx) throw () |
static void | aesop::clipCoord (IN float &x, IN int maxX) throw () |
static float | aesop::getRandomX (void) throw () |
static float | aesop::getPotRatio (IN const gamepad::pot_value_t &pv) throw () |
static float | aesop::getJoyAxis (IN const gamepad::pot_value_t &rawValue) throw () |