The aesop reference client is a fully-functional program capable of handling multiple players on a single host process (via split-screen or shared screen).
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Modules | |
main.cpp | |
| |
Functions | |
static void | initClient (IN int argc, IN const char *argv[], OUT std::string &title, OUT std::string &gameModeString, OUT smart_ptr< glut::Host > &host) |
static void | execClient (IN int argc, IN const char *argv[]) |
int | main (IN int argc, IN const char *argv[]) |
The aesop reference client is a fully-functional program capable of handling multiple players on a single host process (via split-screen or shared screen).
The reference client uses GLUT for display (see http://www.opengl.org/resources/libraries/glut/) and both GLUT and input for input.
The reference client uses the aesop_clib for managing all communication with the server.
static void initClient | ( | IN int | argc, | |
IN const char * | argv[], | |||
OUT std::string & | title, | |||
OUT std::string & | gameModeString, | |||
OUT smart_ptr< glut::Host > & | host | |||
) | [static] |
Definition at line 94 of file app/aesop-client/main.cpp.
static void execClient | ( | IN int | argc, | |
IN const char * | argv[] | |||
) | [static] |
Definition at line 181 of file app/aesop-client/main.cpp.
int main | ( | IN int | argc, | |
IN const char * | argv[] | |||
) |
Definition at line 212 of file app/aesop-client/main.cpp.